Properties
animated
animated: boolean = false
canvas
canvas: HTMLCanvasElement
controls
controls: boolean = false
defaultMesh
defaultMesh: string
devicePixelRatio
devicePixelRatio: number
dirty
dirty: boolean = true
doubleSided
doubleSided: boolean
drawFunc_
drawFunc_: (deltaTime: number) => void
Type declaration
-
- (deltaTime: number): void
fragmentPath
fragmentPath: string = ""
fragmentString
fragmentString: string
gl
gl: WebGLRenderingContext | WebGL2RenderingContext
modelViewMatrix
modelViewMatrix: mat4
normalMatrix
normalMatrix: mat4
program
program: WebGLProgram
projectionMatrix
projectionMatrix: mat4
radians
radians: number = 0
rect
rect: ClientRect | DOMRect
updateUniformCamera_
updateUniformCamera_: () => void
updateUniformDate_
updateUniformDate_: () => void
updateUniformMesh_
updateUniformMesh_: () => void
updateUniformMouse_
updateUniformMouse_: () => void
valid
valid: boolean = false
vertexPath
vertexPath: string = ""
vertexString
vertexString: string
visible
visible: boolean = false
workpath
workpath: string