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Class OrbitCamera

Hierarchy

Index

Constructors

constructor

  • new OrbitCamera(theta?: number, phi?: number, radius?: number): OrbitCamera

Properties

dirty

dirty: boolean = false

isVector3

isVector3: boolean = true

mouse

mouse: Vector2 = null

phi

phi: number

position

position: Vector3 = new Vector3()

radius

radius: number

theta

theta: number

value

value: Float32Array = new Float32Array([0, 0, 0])

x

x: number

y

y: number

z

z: number

Methods

addVectors

copy

crossVectors

divideScalar

  • divideScalar(scalar: number): Vector3

down

  • down(x: number, y: number): void

length

  • length(): number

move

  • move(x: number, y: number): void

multiplyScalar

  • multiplyScalar(scalar: number): Vector3

normalize

subVectors

up

  • up(): void

wheel

  • wheel(d: number): void

Static fromVector

Static toArray