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Globals
OrbitCamera
Class OrbitCamera
Hierarchy
Vector3
OrbitCamera
Index
Constructors
constructor
Properties
dirty
is
Vector3
mouse
phi
position
radius
theta
value
x
y
z
Methods
add
Vectors
copy
cross
Vectors
divide
Scalar
down
length
move
multiply
Scalar
normalize
sub
Vectors
up
wheel
from
Vector
to
Array
Constructors
constructor
new
Orbit
Camera
(
theta
?:
number
, phi
?:
number
, radius
?:
number
)
:
OrbitCamera
Parameters
Optional
theta:
number
Optional
phi:
number
Optional
radius:
number
Returns
OrbitCamera
Properties
dirty
dirty
:
boolean
= false
is
Vector3
is
Vector3
:
boolean
= true
mouse
mouse
:
Vector2
= null
phi
phi
:
number
position
position
:
Vector3
= new Vector3()
radius
radius
:
number
theta
theta
:
number
value
value
:
Float32Array
= new Float32Array([0, 0, 0])
x
x
:
number
y
y
:
number
z
z
:
number
Methods
add
Vectors
add
Vectors
(
a
:
Vector3
, b
:
Vector3
)
:
Vector3
Parameters
a:
Vector3
b:
Vector3
Returns
Vector3
copy
copy
(
v
:
Vector3
)
:
Vector3
Parameters
v:
Vector3
Returns
Vector3
cross
Vectors
cross
Vectors
(
a
:
Vector3
, b
:
Vector3
)
:
Vector3
Parameters
a:
Vector3
b:
Vector3
Returns
Vector3
divide
Scalar
divide
Scalar
(
scalar
:
number
)
:
Vector3
Parameters
scalar:
number
Returns
Vector3
down
down
(
x
:
number
, y
:
number
)
:
void
Parameters
x:
number
y:
number
Returns
void
length
length
(
)
:
number
Returns
number
move
move
(
x
:
number
, y
:
number
)
:
void
Parameters
x:
number
y:
number
Returns
void
multiply
Scalar
multiply
Scalar
(
scalar
:
number
)
:
Vector3
Parameters
scalar:
number
Returns
Vector3
normalize
normalize
(
)
:
Vector3
Returns
Vector3
sub
Vectors
sub
Vectors
(
a
:
Vector3
, b
:
Vector3
)
:
Vector3
Parameters
a:
Vector3
b:
Vector3
Returns
Vector3
up
up
(
)
:
void
Returns
void
wheel
wheel
(
d
:
number
)
:
void
Parameters
d:
number
Returns
void
Static
from
Vector
from
Vector
(
vector
:
Vector3
)
:
OrbitCamera
Parameters
vector:
Vector3
Returns
OrbitCamera
Static
to
Array
to
Array
(
camera
:
OrbitCamera
)
:
number
[]
Parameters
camera:
OrbitCamera
Returns
number
[]
Globals
Orbit
Camera
constructor
dirty
is
Vector3
mouse
phi
position
radius
theta
value
x
y
z
add
Vectors
copy
cross
Vectors
divide
Scalar
down
length
move
multiply
Scalar
normalize
sub
Vectors
up
wheel
from
Vector
to
Array